My trainer may sometimes alert such applications as antivirus programs and malware programs, this is due to the protection used on most of my trainers. To disable any running firewalls or possible antivirus Programs running in the back. For problems getting trainer to work please read below info first. Logically, this type of info usually is related to the player's coordinates and actually found 2 pointers: one with a 'constant' updated param and a 2nd just being read (which is the one i'm using here).Game/Trainer Title:: Rise Of The Tomb Raider +14 Trainer - LinGon So, after some on/off's with his table, I quickly found a 'default/fixed' speed-parameter. Did some initial research myself - looking for some values to change - but was not getting anywhere (although I did find the right struct, as it showed later on). But I always check trainers to see what they offer, and the one really working for me came from #Sunbeam's table (yep). * Run speed: normally not my kind of stuff to research. (~ loading a 'aob' db could take some time to update once done, save as mem_addr) And 2 saving routines: a) save as aob b) save as mem_addresss. Label db: possible better approach: use unqiue AOBs (+ offsets) to link labels instead (with a "backup" aob just in case). I have found no solution on how to export/convert to a pdb file (if even possible)Ĥ. Also: the json file does not have a Module_base address which could possible fail loading if your CPU loads the module/game in a different location altogether?! (if that is all possible ofc)ģ. Since labels seem to be linked directly to their mem_address location, any updates in that area obviously will fail loading those labels. As stated earlier (see also json file), the db file is "game_exe" locked?! That would mean that game updates could dissolve your work in this area unfortunately. removing labels, and then importing the (json) database will not update the labels eitherĢ. (similar to how it keeps them breakpoints for example) renaming the same exe will no longer find them labels although I'm guessing this is my lack of x32dbg knowledge, and how it saves info per game_exe basis. You can export your "labelling" work (to a json file), but it does look like it is 'bound' to that particular game exe and definitely that game version. However, I did come across some obstacles, that - at this stage - makes this process "less" interesting:ġ. This research is based on #Sunbeam's feedback. I have not yet taken the time to compare TRA with TRU, but I'm guessing it will be just "as different" as it did with TRL. Besides some differences in offset, most cheats were taking from my TRL table with little changes to make. * Comparing code TRL vs TRA: both games show great similarities in code. TR Anniversary_v1.7_Released.rar pw = Fearless (54.62 KiB) Downloaded 374 times TR Anniversary_v1.5_Released.rar pw: Fearless (26.15 KiB) Downloaded 1353 times Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.(restarting from main menu can even crash the game with - some - values locked: use to disable all cheats])īefore reporting any issues, reproduce the situation so that I have something to go on. you can lock values, but preferably these should be unlocked prior/during sequence change.! (when the value is "hit", it will update/show appropriately) visual values are stored in different locations, and therefore can/could not reflect actual values instantly. * should now properly identity your game version Change Lara's suit: change to any suit during gameplay Teleport & Coordinates (speed, free roam, save/restore coordinates)
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